ALastMeetingStreamOfThoughts

* Stream Of Thoughts 
    20190718 / start 11:00 - 13:00 / start 14:30 - 19:00

The moment where we shift from a fysical action in terms of decision making 
Laws-Customs-things-things that are collective 
democracy
by computer  / automated

The Last Meeting, how ready we are to give up our attachement
let s assume: people don t want to participate, but want to follow, that s where computaiton / automation comes in: to do the work that nobody else wants to do: that work would be to organize

"the desires and fetishes of the individual shift into building blocks for citizens of the future; the randomness of human interaction and societal dynamics converts into a prewritten script. When the input we give the network turns into a compulsory feedback loop, the world becomes a digital commonwealth run by data-driven balancing protocols. "

export the last meeting to other peope : 
    what s the value of it
    how is it reproduces
    why is it desirable to have it transplanted to other groups

the reenactment  and script leave space open for interpretation
for act-ors to be actors 
loose scripts
but that s also the banality of it 
the beginning and the end of script : wants you to 

The last Meeting shoul be about overcoming personal perferences / friendship affinities 

comparing concepts - form theory - create a common ground 
could in the end we somehow a cosmopolitics 
or does it only brings accumulation of relation
as many descisions as meetings

meeting as streangers 
polis over affinity
or you share same space or same time if none of those two are there can we still speak about a meeting?
like a pad
but the body is important

the finity of a moment brings in a sense of urgency

disruption

* protocol should indicate what we think is a good period of time for being productive and not demotivate people
* idea of space 
* Situationist shift of perspeceiving a daily-context before a meeting can take place

THE PROTOCOL for A Last Meeting in terms of decission making, to overcome the personal affinities (preferences)

the unconscious protocol
authority 
is the protocol open for debate? would people vote for participating in this protocol?

types of meetings that are very disfunctional, that can use a protocol
E.g.: famiily : when someone dies (frustration): to deconstruct the personal 
to overcome personal emotions 

different user groups come with their own agenda


the future meeting vs infrastrucutre of the meeting

performing a meeting vs having a meeting
to step by step understand the process 
historical 
the meeting is a set of analogue parameters 
re-staging or re-creation
a new version of an old event
details as close to the original as possible 
the word enact is mainly used in governental contexts: enacting a protocol or a law
re-enactment recreation

act out a past event or bring a law back into event

enact: on stage or in a law

performing a new version of an old event
translation where something is added
redefining, shifting meanings, reinterpretations of words - knowledge is a process, democracy is a process, civil space is a process: it needs to be made over and over again
being and becomming
culture
the re-enactment as the act of constant becomming 
not a-historical beings, there s nothing really new: endless updating, constant renewal, software updates, non-linair, new information, and forgetting, forgetting hierarchies, inclusion and exclussion, nostalgia vs update, familiar
certain parameters we know, but we don t know all the individual details : that s the group vs the 
selecting the pieces that defined the overall : 
if you have more details for the re-enactmetnt does that implie a better version of it? 

Re-enactment as a cycle 

human capacity to adapt

((forenzic meeting))





The Re-enactment Protocol

formalisation
writing down some parameters
The Last Meeting : our session is our case 
unwinding these 10 days, backwards? 
and forwards again
and back again
with each time different outcomes
(???)

if we look at this casestudy
open ended : 
closed cirquit : very detailed 

    Re-enactment is the process of constantly generating meeting

STEP 1: 
    defining terminology : building a common ground for TLM 
    🔗language𝌡

STEP 2:
    Unwinding our meeting as case study
    look at the specificalities and generalities

STEP 3:
    define a format : open sharable format
    by a set of rule





Inspiration

* Oskar Hansen : Game on Morell's Hill
http://www.apparatusjournal.net/index.php/apparatus/article/view/10/66

* Nomic - a game in which the rule of the game 
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.[1] 
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.


Open ended game 

absolute authority (vs?) trust 

* The paradox of self-amendement
it needs to be simple enough



SERIES OF ACTIONS, to be looped : TLM is the endless / perpetual meeting
TLM@VF is the case / template from which we distract the series of actions

Parameters?
- a place away from home
- a period of "free" time - leisure
- a theme
- related resources



*** THE PROTOCOL: a Set of 10 actions, each day represents one action:

    0. Distribution of the resources

    1. Arrive-settle-introduction/presentation-(self)representation / self identification : distribution of roles
    prescriptive action: 
    2. discovering the context : "look around ", the guide
    prescriptive action:
    3. exploring and clarification of concepts, resource content, validation: set the terms (things we take for granted, we do not know how to describe)
    prescriptive action: setting the themes and limits of what we want to discuss (terminology)
    4. Excursion: new social settings to meet the participants - resetling (going home -- what does that mean, when does a place become something to refer to as 'home')
    5. The visitor as resource : instrumentalise your guest speaker
    6. Begining of formulating terms of production 
    7. Group distraction: maintenance of living conditions / context / body
    8. Divide into working groups / specialization and clarification: excersize of becomming / zoom in / start creational process : 
    9. Continuation / revision / fine tuning / materializing (prediction) 
    10. Presenting / getting public / share 
    11. Evaluation: continuation of the format, visions for the future
    
     
    
    
    a. 2 images 
    b. questions
    c. individual - duo - ... group session
    d. youtube?
    e. related recreation (films/visits...)
    
expantion and shrinking of timeframe of tlm

universal meeting pieces
goal of the "game" is to refine and discuss the proposed definitions

something has to be produced 
htetheory, discussions etc would support the production process


ROLES:
    the guide
    the documenter
    the moderator
    the organiser
    the initiator
    the programmers
    the facilitators
    the cook
    the opportunist
    the guest

double roles and multiple: the roles can be taken by one or many people, a person can have multiple roles

CONTEXT:
    in howfar does the context influence the discussions
    The context has to equalise the participants relation to one another - the context 

The organiser selectes the resources and the group // but we can change the
can we switch roles during one session or do we have some core roles + 
(re)distribution of authority and hierarchy of the group dynamics 

TLM is the perpetual meeting : recallibrating the parameters durign the sequence of actions, the process of becomming not of being, 

the guides / moderators

we stick o what happend this week, amandements, 
    
    
    
PERPETUALLY GAMING RULES

SYNOPSIS



SET_UP

Parameters
- a place away from home
- a period of "free" time - leisure
- a theme
- resources
- tools (a, b, c...)

ROLES


1. Depart and arrive
2. Look around, be guided
3. Meet your "neighbour"
4. Choose/distribute roles
5. introduce a resource, discuss, refine, position
6. introduce a tool (a, b, c, d, ...)
7. make public your current state of process
8. materialize your findings
9. evaluate
10. maintenance of the body and space
(11. shuffle the actions (re-start))
12. rewrite add or delate an or several actions

(13.) set the parameters 
(14.) disruption (by a child...?)

    a. share two images to introduce yourself
    b. "questions" (Eitan & Sirah)
    c. expanding discussion groups: individual - duo - ...  - group session
    d. youtube-session
    e. related recreation (films/visits...)
    d. a visitor comes by
    f. visit a site


making your own game:
    https://studylib.net/doc/8017751/use-the-following-template-to-draft-the-rules-for-your-ga...



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