Table of Contents
* Stream Of Thoughts
20190718 / start 11:00 - 13:00 / start 14:30 - 19:00
The moment where we shift from a fysical action in terms of decision making
Laws-Customs-things-things that are collective
democracy
by computer / automated
The Last Meeting, how ready we are to give up our attachement
let s assume: people don t want to participate, but want to follow, that s where computaiton / automation comes in: to do the work that nobody else wants to do: that work would be to organize
"the desires and fetishes of the individual shift into building blocks for citizens of the future; the randomness of human interaction and societal dynamics converts into a prewritten script. When the input we give the network turns into a compulsory feedback loop, the world becomes a digital commonwealth run by data-driven balancing protocols. "
export the last meeting to other peope :
what s the value of it
how is it reproduces
why is it desirable to have it transplanted to other groups
the reenactment and script leave space open for interpretation
for act-ors to be actors
loose scripts
but that s also the banality of it
the beginning and the end of script : wants you to
The last Meeting shoul be about overcoming personal perferences / friendship affinities
comparing concepts - form theory - create a common ground
could in the end we somehow a cosmopolitics
or does it only brings accumulation of relation
as many descisions as meetings
meeting as streangers
polis over affinity
or you share same space or same time if none of those two are there can we still speak about a meeting?
like a pad
but the body is important
the finity of a moment brings in a sense of urgency
disruption
* protocol should indicate what we think is a good period of time for being productive and not demotivate people
* idea of space
* Situationist shift of perspeceiving a daily-context before a meeting can take place
THE PROTOCOL for A Last Meeting in terms of decission making, to overcome the personal affinities (preferences)
- * Time
- * Space
- * decision making : could we make a protocol that can be aplied to different contexts
- --> what are the descisions about?
the unconscious protocol
authority
is the protocol open for debate? would people vote for participating in this protocol?
types of meetings that are very disfunctional, that can use a protocol
E.g.: famiily : when someone dies (frustration): to deconstruct the personal
to overcome personal emotions
different user groups come with their own agenda
the future meeting vs infrastrucutre of the meeting
performing a meeting vs having a meeting
to step by step understand the process
historical
the meeting is a set of analogue parameters
re-staging or re-creation
a new version of an old event
details as close to the original as possible
the word enact is mainly used in governental contexts: enacting a protocol or a law
re-enactment recreation
act out a past event or bring a law back into event
enact: on stage or in a law
performing a new version of an old event
translation where something is added
redefining, shifting meanings, reinterpretations of words - knowledge is a process, democracy is a process, civil space is a process: it needs to be made over and over again
being and becomming
culture
the re-enactment as the act of constant becomming
not a-historical beings, there s nothing really new: endless updating, constant renewal, software updates, non-linair, new information, and forgetting, forgetting hierarchies, inclusion and exclussion, nostalgia vs update, familiar
certain parameters we know, but we don t know all the individual details : that s the group vs the
selecting the pieces that defined the overall :
if you have more details for the re-enactmetnt does that implie a better version of it?
Re-enactment as a cycle
human capacity to adapt
((forenzic meeting))
The Re-enactment Protocol
formalisation
writing down some parameters
The Last Meeting : our session is our case
unwinding these 10 days, backwards?
and forwards again
and back again
with each time different outcomes
(???)
if we look at this casestudy
open ended :
closed cirquit : very detailed
Re-enactment is the process of constantly generating meeting
STEP 1:
defining terminology : building a common ground for TLM
🔗language𝌡
STEP 2:
Unwinding our meeting as case study
look at the specificalities and generalities
STEP 3:
define a format : open sharable format
by a set of rule
Inspiration
* Oskar Hansen : Game on Morell's Hill
http://www.apparatusjournal.net/index.php/apparatus/article/view/10/66
* Nomic - a game in which the rule of the game
Nomic is a game created in 1982 by philosopher Peter Suber in which the rules of the game include mechanisms for the players to change those rules, usually beginning through a system of democratic voting.[1]
Nomic is a game in which changing the rules is a move. In that respect it differs from almost every other game. The primary activity of Nomic is proposing changes in the rules, debating the wisdom of changing them in that way, voting on the changes, deciding what can and cannot be done afterwards, and doing it. Even this core of the game, of course, can be changed.
Open ended game
absolute authority (vs?) trust
* The paradox of self-amendement
- is it something we want in our protocol? it s statical if it s constantly changing, cause it s constanly changing
- prespcriptive enough so that people can (re)enact it
SERIES OF ACTIONS, to be looped : TLM is the endless / perpetual meeting
TLM@VF is the case / template from which we distract the series of actions
Parameters?
- a place away from home
- a period of "free" time - leisure
- a theme
- related resources
*** THE PROTOCOL: a Set of 10 actions, each day represents one action:
0. Distribution of the resources
1. Arrive-settle-introduction/presentation-(self)representation / self identification : distribution of roles
prescriptive action:
2. discovering the context : "look around ", the guide
prescriptive action:
3. exploring and clarification of concepts, resource content, validation: set the terms (things we take for granted, we do not know how to describe)
prescriptive action: setting the themes and limits of what we want to discuss (terminology)
4. Excursion: new social settings to meet the participants - resetling (going home -- what does that mean, when does a place become something to refer to as 'home')
5. The visitor as resource : instrumentalise your guest speaker
6. Begining of formulating terms of production
7. Group distraction: maintenance of living conditions / context / body
8. Divide into working groups / specialization and clarification: excersize of becomming / zoom in / start creational process :
9. Continuation / revision / fine tuning / materializing (prediction)
10. Presenting / getting public / share
11. Evaluation: continuation of the format, visions for the future
a. 2 images
b. questions
c. individual - duo - ... group session
d. youtube?
e. related recreation (films/visits...)
expantion and shrinking of timeframe of tlm
universal meeting pieces
goal of the "game" is to refine and discuss the proposed definitions
something has to be produced
htetheory, discussions etc would support the production process
ROLES:
the guide
the documenter
the moderator
the organiser
the initiator
the programmers
the facilitators
the cook
the opportunist
the guest
double roles and multiple: the roles can be taken by one or many people, a person can have multiple roles
CONTEXT:
in howfar does the context influence the discussions
The context has to equalise the participants relation to one another - the context
The organiser selectes the resources and the group // but we can change the
can we switch roles during one session or do we have some core roles +
(re)distribution of authority and hierarchy of the group dynamics
TLM is the perpetual meeting : recallibrating the parameters durign the sequence of actions, the process of becomming not of being,
the guides / moderators
we stick o what happend this week, amandements,
PERPETUALLY GAMING RULES
SYNOPSIS
SET_UP
Parameters
- a place away from home
- a period of "free" time - leisure
- a theme
- resources
- tools (a, b, c...)
ROLES
1. Depart and arrive
2. Look around, be guided
3. Meet your "neighbour"
4. Choose/distribute roles
5. introduce a resource, discuss, refine, position
6. introduce a tool (a, b, c, d, ...)
7. make public your current state of process
8. materialize your findings
9. evaluate
10. maintenance of the body and space
(11. shuffle the actions (re-start))
12. rewrite add or delate an or several actions
(13.) set the parameters
(14.) disruption (by a child...?)
a. share two images to introduce yourself
b. "questions" (Eitan & Sirah)
c. expanding discussion groups: individual - duo - ... - group session
d. youtube-session
e. related recreation (films/visits...)
d. a visitor comes by
f. visit a site
making your own game:
https://studylib.net/doc/8017751/use-the-following-template-to-draft-the-rules-for-your-ga...
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